
They are intended to be used together, but they do not depend on each other (some people may prefer one without the other). There are three patches for balancing the classes – Skills, Stats, and Equipments. While that patch is compatible with my patch (whew~~), it is sadly not compatible with the official Trials of Mana. Praetarius5018 (the creator of Sin of Mana) released a bug-fix patch that fixes most of the bugs, including the ones I mentioned above. And according to praetarius5018, critical hits broke the game, since it usually ended up making the enemies far too powerful. Critical hits don’t exist in the game, which makes Luck stat and Energy Ball completely useless.However, Agility still affects the power of the throw items and numerous skills. That means things like Speed Up/Down, Duran’s shields, and probably numerous other things have no effect one way or another. While plenty of bugs exist in the original game, there are some major bugs that made the game balancing different than it would have been: The purpose of these patches are to balance things out, so that all classes are good in their own rights. Usually, one class outclassed the other three (ex: Hawk’s Nightblade), while for others, one class was completely underwhelming (ex: Lise’s Dragon Master). Seiken Densetsu 3 / Trials of Mana – Class Balance + No Skill Counterįor the most part, the original game’s class system was rather poorly balanced.
